Teaching

A good deal of my research starts in a critique.

I teach graphic design at Bilkent University’s Faculty of Art, Design and Architecture — from the final-year graduation studio to computational design and art history. The studio and the practice feed each other.

Courses at Bilkent

GRA 401 / 402

Graduation Studio

The year-long final project. Students define their own territory, defend it, and carry one idea from proposal through to a finished, exhibited body of work.

GRA 335

Computational Design

An elective in designing with systems rather than by hand — generative methods, 3D, and the tools that let a rule produce a form. The closest course to my own research.

GRA 423

Professional Practice

What happens after graduation: how the work is presented, priced, pitched and defended, and how a designer builds a practice rather than a portfolio.

FA 171

Introduction to Art, Design and Culture I

A lecture course, taught in English, reading art and design as culture. Berger, Nochlin, Sturken and Cartwright, Kalb and Arnason among the set texts.

Tools and frameworks

What I build for the studio

Teaching keeps producing problems that do not have tools yet — a course too tangled to hold in a reading list, a department that has lost track of its own graduates, a class using AI with no language for what that means. These are the ones I built.

FA 171 · Live

FA 171 Atlas

An interactive map of Introduction to Art, Design and Culture I. Each week is a hub: concepts sit on the inner ring, works and people on the outer one, and dashed arcs connect the ideas that return across the term. The same material also runs as a timeline, a gallery and a study tool, so students can revise whichever way suits them.

Department · Live

GRA Alumni Network

A map of where Bilkent’s graphic design graduates have gone. Filter by decade, sector and country, cluster the field, and overlay the connections between them. Built for the department in Turkish and English; the data is read in the browser and never uploaded anywhere.

Framework

Critical AI Literacy for Designers

A way of using AI in design without giving up authorship, built on three pillars — taste, ethics and authorship. AI generates options; judgment selects and elevates them. Use is documented and disclosed. The designer stays accountable for the result.

It comes with an ethical-use guide, documentation templates, a prompt library for design, a decision tree and a guide to fitting it into an existing process.

AI does not replace design thinking. It amplifies it. The designer who uses it thoughtfully will outwork both the one who refuses it and the non-designer who trusts it blindly.

Critical AI Literacy for Designers

Workshops

Short, hands-on, outside the curriculum

I run workshops for schools, institutions and studios on computational design, data physicalization, and working with AI as a design material rather than a shortcut. They can be a single afternoon or a full week, and they end with something made.

Recent

Bilkent Summer Camp

Dijital Maceralar — an introduction to working creatively with generative AI, for young people with no prior design training.

Bring a workshop to your school or studio.

Tell me who the group is and what you want them to leave with, and I will build the session around it.