Teaching
A good deal of my research starts in a critique.
I teach graphic design at Bilkent University’s Faculty of Art, Design and Architecture — from the final-year graduation studio to computational design and art history. The studio and the practice feed each other.
Courses at Bilkent
GRA 401 / 402
Graduation Studio
The year-long final project. Students define their own territory, defend it, and carry one idea from proposal through to a finished, exhibited body of work.
GRA 335
Computational Design
An elective in designing with systems rather than by hand — generative methods, 3D, and the tools that let a rule produce a form. The closest course to my own research.
GRA 423
Professional Practice
What happens after graduation: how the work is presented, priced, pitched and defended, and how a designer builds a practice rather than a portfolio.
FA 171
Introduction to Art, Design and Culture I
A lecture course, taught in English, reading art and design as culture. Berger, Nochlin, Sturken and Cartwright, Kalb and Arnason among the set texts.
Tools and frameworks
What I build for the studio
Teaching keeps producing problems that do not have tools yet — a course too tangled to hold in a reading list, a department that has lost track of its own graduates, a class using AI with no language for what that means. These are the ones I built.
AI does not replace design thinking. It amplifies it. The designer who uses it thoughtfully will outwork both the one who refuses it and the non-designer who trusts it blindly.
Critical AI Literacy for Designers
Workshops
Short, hands-on, outside the curriculum
I run workshops for schools, institutions and studios on computational design, data physicalization, and working with AI as a design material rather than a shortcut. They can be a single afternoon or a full week, and they end with something made.
